07-20-2011, 06:12 AM
I've been reading through this, and it's all very good, but: you're asking for a lot.
You're asking for a lot when you don't have much to offer.
Do you have a background in game making and contributing in game releases, especially commercial ones? If so, point them out.
Your reputation and notoriety can help you in finding a team. Through reputation, you build up a network of contacts and you can fall back on that.
If you could provide anything more substantial, it could also help maximize your chances in building a team.
I think what you're forgetting here is that this is an exchange, and as such when you're asking to recruit some staff, the potential staff have a right to know the level of competence and experience you have, and would preferably like to see a portfolio from you.
You have to remember that as a recruiter you also have to sell yourself and what you've already got; I'm going to be honest with you and say that the way you've presented this project is rather bland: there's nothing that catches my eye or that interests me, apart from the story. I'm inviting you to relate the game's story to its gameplay, to the character classes, and to both of their designs. I don't think everybody has the patience to read the story, so making a summary of the races you created and their abilities in a separate section to the story would help, and it should in fact come first. If you expand on what we're basically going to sprite, you'll increase our interest in doing these for you.
Being a bit more precise on the gameplay could also arouse interest, because once again, it strikes me as bland.
My suggestion is that you start working on less grand scale projects, and start filling your background up in this area. I find it hard to believe that you've only got this much if you've been thinking about this game for several years... In the meantime, you can add more elements, ideas and developments to this game. By the time you feel ready, you'll be able to present, and hopefully, start this project even more effectively.
Also, don't whine please. You're really not giving a good impression of yourself right now.
You're asking for a lot when you don't have much to offer.
Do you have a background in game making and contributing in game releases, especially commercial ones? If so, point them out.
Your reputation and notoriety can help you in finding a team. Through reputation, you build up a network of contacts and you can fall back on that.
If you could provide anything more substantial, it could also help maximize your chances in building a team.
I think what you're forgetting here is that this is an exchange, and as such when you're asking to recruit some staff, the potential staff have a right to know the level of competence and experience you have, and would preferably like to see a portfolio from you.
You have to remember that as a recruiter you also have to sell yourself and what you've already got; I'm going to be honest with you and say that the way you've presented this project is rather bland: there's nothing that catches my eye or that interests me, apart from the story. I'm inviting you to relate the game's story to its gameplay, to the character classes, and to both of their designs. I don't think everybody has the patience to read the story, so making a summary of the races you created and their abilities in a separate section to the story would help, and it should in fact come first. If you expand on what we're basically going to sprite, you'll increase our interest in doing these for you.
Being a bit more precise on the gameplay could also arouse interest, because once again, it strikes me as bland.
My suggestion is that you start working on less grand scale projects, and start filling your background up in this area. I find it hard to believe that you've only got this much if you've been thinking about this game for several years... In the meantime, you can add more elements, ideas and developments to this game. By the time you feel ready, you'll be able to present, and hopefully, start this project even more effectively.
Also, don't whine please. You're really not giving a good impression of yourself right now.