07-20-2011, 08:43 AM
in the indie community, if you have a solid start, its not hard to get a boost so you can pay for employees. websites like kickstarter can help out a lot, and will help to show you how many people would be interested in your game. once you've gone that far though, there's no backing out. if you just take people's money that they gave to you because they wanted to see a finished product, nobody will ever take a project of yours seriously again