07-20-2011, 01:24 PM
(This post was last modified: 07-20-2011, 01:36 PM by Davy Jones.)
Without any ranking, I'm also judging only the ones I've played:
Mischief Makers (N64):
Grabbing enemies, no punching or shooting + tedious stages and frustrating bosses (the lava crocodile). Maybe some other people like it, I just hated it.
Persona 3 (PS2):
Dating-Sim-Something with horrible dungeon design, uninteresting setting and a drunk camera, but the medicore kombat system finished the game off.
Athena (NES):
Shitty graphics, fast deaths, what do you want more from such a game? At least the title screen was promising.
Final Fantasy Anthologies - FF5 (PSX):
Nearly every character you meet dies, it also doesn't matter if you defeat Ex-Death one or two times, he comes back with no explanation why he survived, takes you down and destroys nearly the whole world. Besides this melodramatic shit story, the gameplay is boring as hell. The random encounters are annoying and in some areas you have so many different enemies on the screen that you don't know which attack you should choose. Moreover, some of the regular enemies are so strong that you can only flee, but that's mainly due to your chosen job classes and weapons. Wrong choices always make your life harder, but how should you know which choice is the best against enemy xyz? FF IV, X & XII are much better than this abomination and far better balanced.
Ys 1 & 2 (NES):
nope, you have no sword. The only thing you can do is touching the enemy and... that's it. I've died countless times before I realized this, but nevertheless the kombat system just sucks ass.
Sunset Riders (SNES):
First stage was a good one, but the second stage was impossible.
Bomberman 64 (N64):
Confusing level design, frustrating in general and never liked it as much as Bomberman Hero.
Top Gear Rally (N64):
What a boring piece of shit.
Starshot (N64):
Big areas, no idea what to do and the gameplay also sucked. I sold it.
Glover (N64):
Mediocre and annoying, I sold it together with Starshot.
I can't remember every awful game I've played, but these ones are stuck in my head
edit:
What it killed for me was the segmented overworld with is ultra-annoying flying enemies, their remake of Kakariko which looks like a common western town and these annoying light effects.
And while I'm talking about flying enemies:
Starfox Adventures:
Fast-respawning monsters (especially the flying ones, I've always got a hit when I tried to kill them), dumb story, pathetic arwing gameplay and so on, I couldn't bear it.
Mischief Makers (N64):
Grabbing enemies, no punching or shooting + tedious stages and frustrating bosses (the lava crocodile). Maybe some other people like it, I just hated it.
Persona 3 (PS2):
Dating-Sim-Something with horrible dungeon design, uninteresting setting and a drunk camera, but the medicore kombat system finished the game off.
Athena (NES):
Shitty graphics, fast deaths, what do you want more from such a game? At least the title screen was promising.
Final Fantasy Anthologies - FF5 (PSX):
Nearly every character you meet dies, it also doesn't matter if you defeat Ex-Death one or two times, he comes back with no explanation why he survived, takes you down and destroys nearly the whole world. Besides this melodramatic shit story, the gameplay is boring as hell. The random encounters are annoying and in some areas you have so many different enemies on the screen that you don't know which attack you should choose. Moreover, some of the regular enemies are so strong that you can only flee, but that's mainly due to your chosen job classes and weapons. Wrong choices always make your life harder, but how should you know which choice is the best against enemy xyz? FF IV, X & XII are much better than this abomination and far better balanced.
Ys 1 & 2 (NES):
nope, you have no sword. The only thing you can do is touching the enemy and... that's it. I've died countless times before I realized this, but nevertheless the kombat system just sucks ass.
Sunset Riders (SNES):
First stage was a good one, but the second stage was impossible.
Bomberman 64 (N64):
Confusing level design, frustrating in general and never liked it as much as Bomberman Hero.
Top Gear Rally (N64):
What a boring piece of shit.
Starshot (N64):
Big areas, no idea what to do and the gameplay also sucked. I sold it.
Glover (N64):
Mediocre and annoying, I sold it together with Starshot.
I can't remember every awful game I've played, but these ones are stuck in my head
edit:
ZaeTelapo Wrote:9) Legend of Zelda Twilight princess: really ugly game, especially compared with wind waker. Usual crappy battle system, terrible dungeon design, stupidly easy bosses, midna being annoying, even worse storyline then usual, dungeons and the game in general also dragged on forever as well. Not to mention the first parts of the game are generally the most eye gouging moments ive ever seen in a video game.Forgot this one, but I liked the battle system and the dungeons + bosses (they're even better than in OoT).
What it killed for me was the segmented overworld with is ultra-annoying flying enemies, their remake of Kakariko which looks like a common western town and these annoying light effects.
And while I'm talking about flying enemies:
Starfox Adventures:
Fast-respawning monsters (especially the flying ones, I've always got a hit when I tried to kill them), dumb story, pathetic arwing gameplay and so on, I couldn't bear it.