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I need help ripping Spyro models (PSX)
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I've been having no luck with trying to use 3D Ripper DX with a DirectX ePSXe plugin. I got a frame to import at some point, but it was useless because the model was completely flat. It's like it recorded all X and Z coordinates, but every Y coordinate was at 0.

If anyone was successful in ripping 3D models from PSX games, please share your knowledge with me.

All I need is the model, I don't need it textured at all. I'm looking to capture the Sunrise Spring homeworld in Spyro, Year of the Dragon, in specific.
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I need help ripping Spyro models (PSX) - by Corey_Faure - 07-20-2011, 05:28 PM

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