07-20-2011, 05:28 PM
I've been having no luck with trying to use 3D Ripper DX with a DirectX ePSXe plugin. I got a frame to import at some point, but it was useless because the model was completely flat. It's like it recorded all X and Z coordinates, but every Y coordinate was at 0.
If anyone was successful in ripping 3D models from PSX games, please share your knowledge with me.
All I need is the model, I don't need it textured at all. I'm looking to capture the Sunrise Spring homeworld in Spyro, Year of the Dragon, in specific.
If anyone was successful in ripping 3D models from PSX games, please share your knowledge with me.
All I need is the model, I don't need it textured at all. I'm looking to capture the Sunrise Spring homeworld in Spyro, Year of the Dragon, in specific.