Awesome. It's nice to see this game finally have an entry...
Anyway, I've got the half of the Dengeki characters uploaded. The 8 that I had any knowledge of prior to ZHP. The rest will have to come tomorrow because if I keep at this I'll be up all night...
Dengeki Collab
EDIT: Now with more Dengeki. I wanted to "assemble" some of those, but attaching heads to bodies (particularly from the back when they have long hair) is hard for me, because I don't know where is the correct position. If anybody knows an easy way to do it with guaranteed accuracy, I'm all ears...
At any rate, I'll move on to the cutscene/battle sprites next, and then maybe try to see if I can find out how to get mugshots/cut-ins to appear properly. If I still have any steam left after all of that, I MAY do enemies/items, but... we'll see...
The only other map sprites left are... well... the protagonist. Who has all of his body parts seperated, and thus is beyond me. I have his walking-around-the-base sprites, which aren't many... but that's it...
Any suggestions/ideas are welcome...
Anyway, I've got the half of the Dengeki characters uploaded. The 8 that I had any knowledge of prior to ZHP. The rest will have to come tomorrow because if I keep at this I'll be up all night...
Dengeki Collab
EDIT: Now with more Dengeki. I wanted to "assemble" some of those, but attaching heads to bodies (particularly from the back when they have long hair) is hard for me, because I don't know where is the correct position. If anybody knows an easy way to do it with guaranteed accuracy, I'm all ears...
At any rate, I'll move on to the cutscene/battle sprites next, and then maybe try to see if I can find out how to get mugshots/cut-ins to appear properly. If I still have any steam left after all of that, I MAY do enemies/items, but... we'll see...
The only other map sprites left are... well... the protagonist. Who has all of his body parts seperated, and thus is beyond me. I have his walking-around-the-base sprites, which aren't many... but that's it...
Any suggestions/ideas are welcome...