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I need help ripping Spyro models (PSX)
#5
Okay, I managed to get a 3D Ripper frame, but since the PlayStation had no Z-buffer, it will always turn out flat. So, using 3D Ripper or any frame capture software will pretty much always result in a "screenshot" of flat geometry, oriented the way the screen is.

I give up on importing a 3D model into hammer to finish my project. Rather, I found an alternative to getting reference to what I'm building. Thanks to cheat engine and the ability to move the camera while swimming: Tada!

[Image: 67786d.jpg]

Now I need a way to overlay this over hammer so I can work with precision. Anyone know how to overlay an image over windows?
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RE: I need help ripping Spyro models (PSX) - by Corey_Faure - 07-21-2011, 08:15 PM

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