(07-21-2011, 07:50 PM)masquerain Wrote: 100% agree with Gary on a topic name change.
That being said... Persona 4. I honestly don't get why it's so popular compared to P3 - whereas P3 had at least believable character development, P4 throws that all down the drain with the whole shadow thing:
character has problem, gets sucked into Mayonaka TV to deal with shadow, who represents an emotional problem they are facing
Character cannot deal with shadow, party comes to help
party beats shadow, character's problem is solved!
In order to develop and grow, characters should be facing their own problems (or hell, even having someone help them face it.) Character development shouldn't be handled through a fucking boss fight.
I haven't finished FES yet (because well shits hard). I do see your point unlike the P# cast the P4 cast seems to solve thier individual problems fairly easily through deus ex machina(boss fight) not through actually real world struggle. I think it was a off way to use the mechanic which is what I think Catherine is about. Vincent actually facing real world problems by your decisions The puzzles don't really affect how the C/Katherine's feel about you but they do reflect what Vincent innately thinks of them as in his Puzzle nightmares.
Most hated game...Dragon Quest. The games are really pretty that sprite work is awesome just...why can't battle be more dynamic like the Dragon Quest Card game spinoff? I even watched some of the let's play of Dragon Quest 8, it's better, but still kinda boring. I don't need the game to play itself but in terms of making dynamic actions based on attacks, magic, summons and actions? Final Fantasy 7's battles to this day are way more fun to watch than any Dragon Quest game ever. My reasoning also stems from the art director of those games. Akira Toriyama is known for over the top fights and sequences why not go nuts with that? Or is Dragon Quest one of those games I'm suppose to imagine Fantasy like DBZ battles?