07-22-2011, 03:49 PM
One issue I see throughout most of your sprites is that you don't try to develop the skin, most of your sprites have this "I'm a plastic toy" feel to it. Now, I understand that most pokemon also have this going for them, but you have the benefit of a larger resolution, so you can play around with it.
For Dwartle, as an example, there's plenty of room to develop the cane, the belly (there's a noticeable difference in detail between both versions), and the back is really lacking in detail and shading. What kind of animal is this? Would it have scales, or fur? (or possibly a third option?) There are subtle, but distinct ways to distinguish this sort of feature. If it had scales, try adding some texture to the skin. If it has fur, show tufts of hair where you think it would be appropriate. You might also want to play around with your palette and hue shift more to get more out of it.
For Dwartle, as an example, there's plenty of room to develop the cane, the belly (there's a noticeable difference in detail between both versions), and the back is really lacking in detail and shading. What kind of animal is this? Would it have scales, or fur? (or possibly a third option?) There are subtle, but distinct ways to distinguish this sort of feature. If it had scales, try adding some texture to the skin. If it has fur, show tufts of hair where you think it would be appropriate. You might also want to play around with your palette and hue shift more to get more out of it.