07-25-2011, 06:52 AM
(This post was last modified: 07-25-2011, 07:25 AM by Davy Jones.)
http://img641.imageshack.us/img641/9837/baalbattle.png
http://img52.imageshack.us/img52/7499/baal2.png
Ripped a few battle sprites and arranged his walk cycle, but I have to check it with Animget anyway. Especially the direction where you can only see his cloak was nearly impossible, I've got no idea about the order.
A main problem is that VRAM doesn't show everything, only a few bits. I wonder if there's a better method to get his sprites.
Edit:
Not really, Tile GGD and Tile Molester are also using savestates and can only display things which are within a savestate.
http://img52.imageshack.us/img52/7499/baal2.png
Ripped a few battle sprites and arranged his walk cycle, but I have to check it with Animget anyway. Especially the direction where you can only see his cloak was nearly impossible, I've got no idea about the order.
A main problem is that VRAM doesn't show everything, only a few bits. I wonder if there's a better method to get his sprites.
Edit:
Not really, Tile GGD and Tile Molester are also using savestates and can only display things which are within a savestate.