07-25-2011, 03:01 PM
Well wait, is 16-bit what's used for SNES and some GBA games?
Like take for example this:
Granted, I'm not saying SMW Mario sprites are top of the line, but clearly there are more than 5 or 6 colors used on the entire sprite (12). I'm just trying to figure out why to use only 5-6 colors when it looks a lot less blocky with 10 colors.
Thanks very much for the color ramp tutorial by the way. It seems pretty useful!
Like take for example this:
Granted, I'm not saying SMW Mario sprites are top of the line, but clearly there are more than 5 or 6 colors used on the entire sprite (12). I'm just trying to figure out why to use only 5-6 colors when it looks a lot less blocky with 10 colors.
Thanks very much for the color ramp tutorial by the way. It seems pretty useful!