07-25-2011, 04:18 PM
That's a matter of taste, tbh.
Also, I'm not hating any soundtrack because I do like both. I just don't know why someone would 'hey, we made music with better 'technology' before, let's now jump to chiptunes instead'. All the 'visual' theory doesn't explain it very well because CoTM had good graphics too imo.
Don't forget that I live and breath chiptunes too, so I know when it sounds okay and when it could be better. Also, consider that HoD is a Metroidvania game and you need to traverse several places quite frequently, so, in this case, quality sampling is all in music.
I for one, would like to see some HoD tracks remade with samples, just to see how it turns out.
Also Met, almost all games used both channels for music/SE. Often they're used for cursor sounds, along with the sampled main instrument. Check Mother 3's soundtrack and you'll hear a faint square wave in some soundtracks, mimicking the main instrument's echo.
Also, I'm not hating any soundtrack because I do like both. I just don't know why someone would 'hey, we made music with better 'technology' before, let's now jump to chiptunes instead'. All the 'visual' theory doesn't explain it very well because CoTM had good graphics too imo.
Don't forget that I live and breath chiptunes too, so I know when it sounds okay and when it could be better. Also, consider that HoD is a Metroidvania game and you need to traverse several places quite frequently, so, in this case, quality sampling is all in music.
I for one, would like to see some HoD tracks remade with samples, just to see how it turns out.
Also Met, almost all games used both channels for music/SE. Often they're used for cursor sounds, along with the sampled main instrument. Check Mother 3's soundtrack and you'll hear a faint square wave in some soundtracks, mimicking the main instrument's echo.