07-25-2011, 05:10 PM
(This post was last modified: 07-25-2011, 05:13 PM by PrettyNier.)
Quote:Don't forget that I live and breath chiptunes too, so I know when it sounds okay and when it could be better.dee hee im an expert in chiptunes so i know better 0:
Thats called an appeal to authority - appeals to authority go absolutely nowhere and are known as logical fallacies for a reason; similarly, if you really want to apply that argument to yourself, then i could easily apply it to me, as well, in that i live and breathe harmony of dissonance.
I have made arguments for the music: you have simply said "it doesnt sound good, and i know better because i like chiptunes".
Quote:All the 'visual' theory doesn't explain it very well because CoTM had good graphics too imo.Ignoring the fact that the "theory" takes precedence due to the fact that it was stated by the team that designed the game, i suggest you re-examine the statement. the sprites in harmony of dissonance are larger, they have more frames of animation, more colors, they are more complicated, there are more of them; there are complicated visual effects everywhere like after images, spells, animated backgrounds including a slew of psuedo-3D/mode 7-esque effects, like for the clouds in the chapel of dissonance/sky hallway and the rotating clocktower that can be seen in the keep area of the castle. there are enemies comprised of rotating body parts, like in SOTN (ex: http://spriters-resource.com/gameboy_adv...hammer.png ) and the environments are far more layered with details. circle of the moon thrived on repeating the exact same pillars motif throughout the majority of its castle, whereas harmony delights in thrusting a multitude of unique tilesets. the sheer weight of the visual data surpasses cotm by a great deal.
And, like I said above, Koji Igarashi stated that the music had been sacrificed for the graphics.
Quote: Also, consider that HoD is a Metroidvania game and you need to traverse several places quite frequently,Yes, I understand this; i've played through HoD to completion multiple times. it is also because of this fact that i understand that the music in harmony of dissonance compliments the game perfectly as-is on a thematic level: harmony of dissonance is complicated, it is fast, it is bizarre, it is gaudy, it is confusing; the music in the game reflects and compliments that bizarre and complicated and difficult-to-approach tone that permeates the whole of the game.
Quote:in this case, quality sampling is all in music.Well, um
Where else would it be?
Quote:I for one, would like to see some HoD tracks remade with samples, just to see how it turns out.
Offense and defense: Marble Corridor
http://www.youtube.com/watch?v=2zsV113df...re=related
Chapel of dissonance: Chapel of Dissonance
http://www.youtube.com/watch?v=ouwGpIW9T...re=related
Successor of fate: Entrance Hall
http://www.youtube.com/watch?v=y-A1NWI5Y...re=related
They are not bad; the songs technically work, but they lack the strength and the weight the soundtrack held. the entire tone of the work is changed by changing these instruments, and i certainly would not wish to hear anything similar to these in-game.
Similarly, you could listen to the song that Soshiro Hokkai (the composer of harmony of dissonance) produced for aria of sorrow.
http://www.youtube.com/watch?v=ZXheZROJ1xA
A shame aria had to have such fuzzy and weak instrumentation.