07-26-2011, 09:58 PM
(07-25-2011, 01:09 PM)Gnostic WetFart Wrote: but it is, melee is a much better designed game.
melee actually bothered to be a game that people on multiple levels of skill can enjoy. a game with depth, a game that wasnt bloated, a game that could be engineered to be enjoyed based upon what the players were looking for; brawl is bloated and it lacks the kind of depth melee had and the way its mechanics are handled are actually counter-productive to the idea of having a game with depth. the random tripping, for example; as far as i know, it cant be turned off. it serves no purpose other than to introduce external obfuscations
etc.
you're free to enjoy brawl more, but melee is still a better-built game. sakurai himself has pretty much acknowledged that, although not quite in those terms
pretty much, people need to start seeing that preference and quality are legitimately different things
I think you are confusing "depth" with "complexity" which aren't the same thing. Brawl was designed to be simpler on purpose to allow less experienced players a chance. That's not a poor design choice.
I don't even know what the hell "bloat" is supposed to mean in that context.
They both have the same quality in my eye is just that one is easier to pick up and one offers more complexity.