I had hoped I would have gotten this done last week, but the last part wasn't as easy as the middle part.
Here are all NPCs, enemies, bosses, misc overworld sprites and cutscene PC sprites from Breath of Fire III.
(feel free to keep Enscripture's (Hetero) Chimera sheet of course, in case you prefer his version ;])
As with BoF IV, I made an extraction program to do this. You can get these here (BoF 3) and here (BoF4). Note that only .EMI files in WORLD00/-01/-02/-03/-04 (BoF3) or WORLD (BoF4) are supported by these viewers. (and only the ones starting with 'AREA')
You may need to fiddle with the bpp setting to display some characters properly (all BoF3 sprites use 8bpp).
They can also export to animated PNG files, in case you want the actual animations. Use something like apng2gif if you want .gifs; I've yet to find a good (free) lossless animated gif exporter for .NET.
Also, take your pick which one of these is my 1000th submitted here, not counting tTR. (there's ~194 to pick from)
Here are all NPCs, enemies, bosses, misc overworld sprites and cutscene PC sprites from Breath of Fire III.
(feel free to keep Enscripture's (Hetero) Chimera sheet of course, in case you prefer his version ;])
As with BoF IV, I made an extraction program to do this. You can get these here (BoF 3) and here (BoF4). Note that only .EMI files in WORLD00/-01/-02/-03/-04 (BoF3) or WORLD (BoF4) are supported by these viewers. (and only the ones starting with 'AREA')
You may need to fiddle with the bpp setting to display some characters properly (all BoF3 sprites use 8bpp).
They can also export to animated PNG files, in case you want the actual animations. Use something like apng2gif if you want .gifs; I've yet to find a good (free) lossless animated gif exporter for .NET.
Also, take your pick which one of these is my 1000th submitted here, not counting tTR. (there's ~194 to pick from)