08-06-2011, 09:57 AM
hello sorry for jumping in here unsolicited, but i really liked your dragon sprite forms, and when i learned that you prefer to use greyscale first to establish value, i thought i could make a small edit that might help punch up your sprites.
Doing greyscale stuff like this is the best practice for value studies because you dont have to worry about how color can complicate your judgement of what value that color actually is.
So after looking at your sprite, its got nice character and good form, but it looks like it could use some more extreme values to further define certain areas of shadow and highlight. I made a rough edit that i hope helps illustrate what i mean.
->
(anmated)
Use some darker values to pull things out into the foreground. Your arm coming out at the camera specifically could benefit from greater contrast so that you can achieve that illusion of depth better.
If one was so inclined this edit could certainly be pushed even further (i didnt hit every area and some parts could be hit with brighter highlights). Ill leave it up to you, however, to use it how you wish.
Doing greyscale stuff like this is the best practice for value studies because you dont have to worry about how color can complicate your judgement of what value that color actually is.
So after looking at your sprite, its got nice character and good form, but it looks like it could use some more extreme values to further define certain areas of shadow and highlight. I made a rough edit that i hope helps illustrate what i mean.
->
(anmated)
Use some darker values to pull things out into the foreground. Your arm coming out at the camera specifically could benefit from greater contrast so that you can achieve that illusion of depth better.
If one was so inclined this edit could certainly be pushed even further (i didnt hit every area and some parts could be hit with brighter highlights). Ill leave it up to you, however, to use it how you wish.