08-06-2011, 04:50 PM
(08-06-2011, 03:18 PM)Glukom Wrote:(08-06-2011, 02:32 PM)Diogalesu Wrote:(08-04-2011, 12:31 AM)Glukom Wrote: Angry Birds - Maybe it's a bit unfair to pick on an iPhone game, but I legitimately don't see why so many people like it. There's pretty much no challenge, and really no skill involved in winning, it's nothing but a diversion with passable visuals. I'm sure there are hundreds of more fun iPhone games (Doodle Jump, for one example), yet for some reason Angry Birds is huge. idk can somebody who likes angry birds explain the appeal to me
People like angry birds mostly because it's one of those games that's simple enough where people can pick up and play with. kind of like pac-man and galaga in a sense really.
The difference to me is that most 'good' games have some kind of challenge or tension, or at least something to engage the player in whats happening. The only thing Angry Birds has is solving really simple puzzles, which in my experience don't take much skill or effort. Compared to something like Doodle Jump (a game just as easy to pick up and play), which has the player a lot more involved since they have to be precise when timing their jumps or else they lose, Angry Birds is really, really boring; yet Angry Birds is extremely popular (not that Doodle Jump wasn't popular, but it's a million times more engaging than AB's so it actually makes sense to me that it was). I'm guessing it's because of the level format, which makes it so the game has a decent length and offers consistently 'new' experiences, even though to me they aren't much different.
Let me go a little different into the argument.
I could point out that most simple games usually have some form of depth, mainly to achieve the highest score you could possibly get, but have have to have some sort of strategy and be willing to look into it. In my opinion angry birds presents itself as one of those games because if you want I high score you have to know where to shoot the bird so you can destroy enough barriers and killing pigs in the least amount of birds possible.
Compare it to the original pacman game and it's strategy (where basically you stay at a wall and wait for one or two of the ghosts to pass before you try and go for the dots), the games aren't much different because if you want to get a higher score then you have to use that said strategy and try to stick to it. they may be different strategies due to gameplay but still their both methods to aim for the high score.
My point in general is that games like these in general require you to look into how you can get the highest score. In angry bird's case it's just not simply "launch your birds into the wood, glass and stone because you want to complete the level", it's more about "What can you do to complete the level to get the best score?".