(08-06-2011, 05:31 PM)Gnostic WetFart Wrote:Quote:However, there are few to no games which only principle of it IS to give or share an experience. All games does give experiences to the one playing it, but no games are there just for the sake of the experience, which is why Ebert is not convinced that games are not an art form, all videogames are first of all, well, games. They have objectives, goals, rules, etc, which for Ebert, keeps them from being art. Even games such as Shadow of the Colossus, Ico and Flower have those.i think that we can potentially overcome the hurdle that the objective-based nature of game design poses by reuniting the idea of these objectives with the ideas of the experience, with the central tenets and points of the game.
i suppose the issue therein lies in the fact that very few games actually bother to do this: in fact, most games are simply content to provide a schism between the two.
I'm curious now, how would you recommend trying to blend them together? I'm trying to think of how it would be possible; the only thing I can think of would be essentially virtual reality, but if that were the case then the game wouldn't have set objectives, and the objectives would come from what the player wants and not what the game is designed to give him. Is that what you mean, or what exactly?