08-06-2011, 07:03 PM
so uh
chemical plant
a few notes:
- FUCK THE GUY WHO PLAYS THIS IS SO SHITTY JUST FUCKING
SONIC WAS DESIGNED SO THAT YOU CAN RUN FAST THROUGH A LEVEL STOP STOPPING AND TURNING AROUND FUCK
- In Sonic Generations, EVERYTHING but Sonic is double the size it was in the classics, and while in Generations they have the decency to zoom out some (unlike Sonic 4), the zooming out is still not enough, as you can see in the first few seconds of the video, where you have to just jump blindly to platforms.
- slopes suffer EVEN MORE from this, as their curvatures are "bigger" and less "abrupt" and "sudden" - this is why people couldn't get through certain parts of Green Hill and City Escape without hitting a red spring first or doing the super-powered spin-dash
- this video makes it pretty clear that rolling is fucking useless, thanks SEGA. notice how the player rolled at 1:05 at full speed, and at the end of the slope, he couldn't get to the upper path. why? because rolling slowed him down even on fucking downwards surfaces
- COME ON HATAYA WHY DO YOU DO THIS. The remixes of Green Hill and Chemical Plant, with Classic Sonic, are exactly the same as their original versions, but with a little "oomph" to it. They didn't even change the instruments, they're the Genesis chiptune, come the fuck on. Hataya, you worked on Sonic CD's soundtrack for fuck's sake.
- First time we see the red rings on an actual video of the gameplay, which probably means that this is not a public demo, but a build.
- Modern Sonic's Chemical Plant music and aesthetic owns
- Modern Sonic's gameplay seems to get a better grip at the design of Classic Sonic than Classic Sonic's gameplay itself. I still remain unsure whether both gameplays will have a lot of interesting things going on their levels. City Escape and Chemical Plant have some cool things it seems, but I still remain unconvinced, specially considering that it seems that both Sonics have one act for each different level (mad gay)
chemical plant
a few notes:
- FUCK THE GUY WHO PLAYS THIS IS SO SHITTY JUST FUCKING
SONIC WAS DESIGNED SO THAT YOU CAN RUN FAST THROUGH A LEVEL STOP STOPPING AND TURNING AROUND FUCK
- In Sonic Generations, EVERYTHING but Sonic is double the size it was in the classics, and while in Generations they have the decency to zoom out some (unlike Sonic 4), the zooming out is still not enough, as you can see in the first few seconds of the video, where you have to just jump blindly to platforms.
- slopes suffer EVEN MORE from this, as their curvatures are "bigger" and less "abrupt" and "sudden" - this is why people couldn't get through certain parts of Green Hill and City Escape without hitting a red spring first or doing the super-powered spin-dash
- this video makes it pretty clear that rolling is fucking useless, thanks SEGA. notice how the player rolled at 1:05 at full speed, and at the end of the slope, he couldn't get to the upper path. why? because rolling slowed him down even on fucking downwards surfaces
- COME ON HATAYA WHY DO YOU DO THIS. The remixes of Green Hill and Chemical Plant, with Classic Sonic, are exactly the same as their original versions, but with a little "oomph" to it. They didn't even change the instruments, they're the Genesis chiptune, come the fuck on. Hataya, you worked on Sonic CD's soundtrack for fuck's sake.
- First time we see the red rings on an actual video of the gameplay, which probably means that this is not a public demo, but a build.
- Modern Sonic's Chemical Plant music and aesthetic owns
- Modern Sonic's gameplay seems to get a better grip at the design of Classic Sonic than Classic Sonic's gameplay itself. I still remain unsure whether both gameplays will have a lot of interesting things going on their levels. City Escape and Chemical Plant have some cool things it seems, but I still remain unconvinced, specially considering that it seems that both Sonics have one act for each different level (mad gay)