(08-07-2011, 12:55 AM)DrSlouch Wrote:Jin Saotome is a rushdown charge character who is mostly based on single strikes doing large damage over giant combos. He is also different from a couple characters as his launcher is assigned to LPx2, rather than diagonal HP/diagonal HK. His movelist was small in a sense, since he only had 3 special moves for the most part-- but a lot of his basic attacks were considered specials, like LKx2 (first hit was a normal kick, second hit was a 2-hit kick that pushed the enemy away) HP and HK (if I remember correctly; I haven't played MvC2 in a while) and that's another thing that made him interesting. His specials assigned to his buttons were heavily focused on pushing the enemy away and scaring/shoving them into the corner, then having your way with them. Field control, etc.(08-06-2011, 12:22 PM)Alpha Six Wrote:(08-06-2011, 09:56 AM)DrSlouch Wrote: after playing some mvc2 recently the only character from there that i'd particularly want back (other than strider, who we're getting) from mvc2 is cable, and they keep hinting that we're basically gonna get something like that, gameplay-wise, in the form of rocket raccoon (crossing my fingers)You forgot someone.
edit: actually maybe spiral too
how could i forget someone i wasn't even thinking of
I don't recall anything particularly interesting (from a gameplay perspective; from an aesthetic perspective, giant robots are cool) about him
His movement was mostly based on his standing heavy punch (you moved forward a little bit, and the punch had a huge hitbox), standing heavy kick (launched you forward at least 2/3 of a screen) and his crouching heavy kick (about half a screen, and hit low to catch people off guard) and his tornado move which was great for area coverage as well. his "clothes explosion" move covered a huge amount of area in one space and is good for pushing people off of you and keeping the pressure on your side, and his Blodia super where he covers the screen in bullets is fullscreen (dur). he also had a multi-hit dive kick that you could combo into his launcher combo.
he also had a "super mode" that he activated when he was the last member of the team remaining and his health dropped under a certain level, where he gets a frame of armor that resets at the end of a combo and always applied no matter what he was doing, which, with careful use, allowed you to set up some nasty and scary jin comebacks. it also used no meter and always activated after reaching that health cap, but only after a combo against him ends (so it's not like Dark Phoenix activating in the middle of a combo-- if you combo'd against him good enough (maggy infinite, etc), he wouldn't be able to activate the mode at all)
ignoring all of these things that made him different from other mvc2 characters (and gave him a very steep learning curve as well that also made him very rewarding to learn) HE PUNCHED A GIANT ROBOT FIST AT YOU. COME THE FUCK ON. GIANT ROBOT FIST.