08-08-2011, 10:39 PM
(This post was last modified: 08-09-2011, 01:04 AM by Toastfighter.)
(08-08-2011, 10:20 PM)masquerain Wrote:i assumed it was an umbrella term for pokemon-esque games.(08-08-2011, 09:36 PM)Toastfighter Wrote: Just saying guys, Im not trying to make a pokemon or a digimon, I am working on this for a game with a friend, the premise is like pokemon and digimon, but the creatures begin to change their appearance before they evolve, this tree in particular is a land based (the other 2 are water and sky based, off of the greeks species classification system) This one in particular is going to evolve from the small guy, and into either the big guy up there, or a basically a Large Bat man, the best description i can think of for a color palette would be a more "Demonic" one, thats why I chose Black and Crimson. I know, I have been piss poor in explaining this up to date, sorry.
If you're not making Pokemon, don't call them "fakemon". Fakemon denotes a fake Pokemon, not an original monster creation, no matter how Pokemon-inspired it may be.
What you're doing sounds a lot like my current project - one thing I've learned is that if you're making a monster-battler game you have to differentiate them from Pokemon in both sprite style and design, or else they're just glorified Pokemon. Try a totally different style - more shades, less shades, totally different colors, different size/color restrictions, different outline styles - the possibilities are endless. Change the designs up too - put things on them that you definitely wouldn't see on a Pokemon.
My previous critique still stands, however - things like Pokemon and Digimon are good to study if you're doing a cartoony monster game, though I would also suggest looking at other similar games - try Shin Megami Tensei (or the more childish spinoff Demikids), Dragon Warrior/Quest Monsters, Azure Dreams (hey, I ripped that sheet!), or Telefang.
If you don't want people to think you're making Pokemon, you can't be making Pokemon in the first place - or calling them Pokemon for that matter.
(08-08-2011, 10:35 PM)Proton Wrote:(08-08-2011, 10:20 PM)masquerain Wrote: If you're not making Pokemon, don't call them "fakemon".
It's not being called fakemon,
they're fakey-mon,
fakey-mon.
(08-08-2011, 07:36 PM)Toastfighter Wrote: They also aren't supposed to actually be pokemon, but something new thats reminiscent of that style of game.
He said this before you posted your crit.
You said you've done poorly with describing it to this point.
I suggest going into more detail,
maybe a little backstory,
some traits,
etc.
Would help make something more dynamic in the end.
Like, it's coloured demonic,
is it actually demonic?
Can it come off as more demonic;
like a more savage pose, more fitting details, etc.
There will be 12 in all of the creatures, 3 starters (1 land 1 water 1 air) 3 evos (same as before) and 6 final forms (1 water, 1 water-air, 1 water-land, 1 land, 1 land-air, 1 air) and they will evolve based on which stats are distributed where, like with this one, giving it Def makes it turn into the Red Hulk up there( land), while giving it Speed will make it into a bat (air-land) the land branch is based on humanoids+mammals, the water is based on insects, the air based on reptiles. The reason I want it demonic colored is because it is based around dark caves, hence the dark colors, and I always like Black/Red so that seemed to go well with the theme.
The game is a world that evolved much like our own, although instead of upgrading their tools and technology, man created new tools, weapons in the fellow creatures that inhabited their lands who became machines of war. Those who learned to control these creatures used them to savage others who had discovered the same secret, and lit the spark for a flame that would erupt the world in the inferno of perpetual war. The story that we follow is that of one of these creatures spawn that finds its way to an isolated, innocent island, and the blight of war that creeps across the sea, following it's lost prize.