08-10-2011, 01:10 PM
Added:
Black Belt (Master System)
Enemies and Bosses
I'm surprised that sometimes localisations of games add a touch that makes it more unique, even more surprising to have a female boss from that era.
Jurassic Park: Rampage Edition (Genesis)
Playable Character
The original game looks like it is starting to show its age but this sequel doesn't seem to be as known (but the ones that do know really enjoy it). I found to be really playable and fun especially from an American made console game from 1994 where sometimes they are either bland or unplayable and usually didn't have the quality that Japanese and European developers had. This is a licensed game yes but it has a bit of mindless violence especially with Grant killing everything that he sees whether it is a human or a dinosaur. It's a shame that it gets glitchy near the end of the game to the point where I have to restart the stage. Then again BlueSky software seemed to be always under pressure making games in small development cycles, sometimes even working on two games at once.
It took quite a while for the rip but it's worth it.
Black Belt (Master System)
Enemies and Bosses
I'm surprised that sometimes localisations of games add a touch that makes it more unique, even more surprising to have a female boss from that era.
Jurassic Park: Rampage Edition (Genesis)
Playable Character
The original game looks like it is starting to show its age but this sequel doesn't seem to be as known (but the ones that do know really enjoy it). I found to be really playable and fun especially from an American made console game from 1994 where sometimes they are either bland or unplayable and usually didn't have the quality that Japanese and European developers had. This is a licensed game yes but it has a bit of mindless violence especially with Grant killing everything that he sees whether it is a human or a dinosaur. It's a shame that it gets glitchy near the end of the game to the point where I have to restart the stage. Then again BlueSky software seemed to be always under pressure making games in small development cycles, sometimes even working on two games at once.
It took quite a while for the rip but it's worth it.