08-12-2011, 04:14 PM
the sprites are still bad.
the main reason for this would be the shading, which gives us the impression everything is made of plastic balloons.
there are still too much colors, and this means there's not enough contrast. Increasing difference on the shades can cut out many unnecessary colors while maintaining (or even making it better) the sprite's quality. I mean, are 50 different colors really necessary to shade that Mario?
Another issue with your shading is the way you shade everything on the sprite equally, disregarding depth altogether. Objects farther from us are usually depicted with a darker shade so it gives the 'depth' feeling to the viewer.
another offender is your lineart: it is jaggy and the characters are posed awkwardly. Take time to place the pixels carefully and think on the pose before drawing it. You may get better results.
the main reason for this would be the shading, which gives us the impression everything is made of plastic balloons.
there are still too much colors, and this means there's not enough contrast. Increasing difference on the shades can cut out many unnecessary colors while maintaining (or even making it better) the sprite's quality. I mean, are 50 different colors really necessary to shade that Mario?
Another issue with your shading is the way you shade everything on the sprite equally, disregarding depth altogether. Objects farther from us are usually depicted with a darker shade so it gives the 'depth' feeling to the viewer.
another offender is your lineart: it is jaggy and the characters are posed awkwardly. Take time to place the pixels carefully and think on the pose before drawing it. You may get better results.