08-13-2011, 02:47 PM
i am a firm believer that straightaway sideview is the worst if not a terrible choice for a sprite. not only you cut your character's features in half, losing a huge deal of readbility, but you lose the chance to give your character a huge dose of personality by allowing the player to see its face, and a good portion of his body for maximum efficiency. thats why figthing games sport a 3/4 view of your character for most of they stances, just like many other sidescrollers around.
also checking on the original artwork, this character's desing suggests that both legs are tied to the character's bottom. wich means that in order for the character to perform hat stance you gave it right now, it would need to move his entire body rather than just leaving a feet behind, wich would in the end result in turning his back agaisnt the viewer.
also checking on the original artwork, this character's desing suggests that both legs are tied to the character's bottom. wich means that in order for the character to perform hat stance you gave it right now, it would need to move his entire body rather than just leaving a feet behind, wich would in the end result in turning his back agaisnt the viewer.