08-13-2011, 02:59 PM
I notice that most of the animations are transformations or rotations. Unfortunately, not everything can be done this way.
For instance, the bulbs on Chinchou's antennae flatten and squash as they move up.
Onix's body parts don't change when they rotate, and the fact they don't have an outline as well as that destroys the sense of volume. The animation itself seems to move to much for an idle animation, and I see Onix as a contained but powerful Pokémon.
This is why pixel art is sometimes a more practical way of creating sprites.
For instance, the bulbs on Chinchou's antennae flatten and squash as they move up.
Onix's body parts don't change when they rotate, and the fact they don't have an outline as well as that destroys the sense of volume. The animation itself seems to move to much for an idle animation, and I see Onix as a contained but powerful Pokémon.
This is why pixel art is sometimes a more practical way of creating sprites.