08-13-2011, 03:40 PM
the whole point of skeletal animations is to save up memory since they are generated by the game's engine rather than being individual frames put together. thats why you can have games like robot wars and the latests pokemon having thousands and thousands of smooth animations for each single character without afecting the game's performance, since in reality the sprites are created by the coordinated movement and rotation of deveral individual elements.
its a rather efficient way to creating multiple animations with little effort(besides the obiusly coding to get each sequence performed)
its a rather efficient way to creating multiple animations with little effort(besides the obiusly coding to get each sequence performed)