08-14-2011, 12:19 PM
Added:
Suzuka 8 Hours (Arcade)
Bikes
I really enjoy playing this game, first saw it in an arcade but didn't play it until MAME started emulating it but sadly it still isn't emulated correctly [so it is just single player only due to the link option not working and a few glitches such as mostly missing music and that the graphics aren't quite right]. I see it as an evolution of the arcade motorbike racing games (starting with Hang-On, Super Hang-On, this and later getting towards Manx TT and MotoGP). The SNES version despite having more stuff has a weird Mode 7 fisheye view that makes it disorientating plus the collision detection in that version to me makes it hard to play. No, I'm not saying Mode 7 racers are bad. F-Zero, Super Mario Kart and some others are good, it's just that this game works better by using scaling.
Anyway, this is going to end up possibly being a larger rip than I thought. There are 5 bikes (4 that are player controlled via service mode, one is CPU controlled) and there's a lot of palettes within each bike (Day, Late Afternoon, Early Evening, Late Evening, Early Night [them 4 timelines fade into each other from the middle of Lap 2 to the end of Lap 3 and the palette changes where you are in the course] and Night). Also each bike has around 200 colours for the sprites meaning it would be very hard to replace the palette.
Action Fighter (Master System)
Misc
Part Spy Hunter clone, part shoot em up. These days the game is more famous for having 3 nuclear subs as a first boss than anything.
Suzuka 8 Hours (Arcade)
Bikes
I really enjoy playing this game, first saw it in an arcade but didn't play it until MAME started emulating it but sadly it still isn't emulated correctly [so it is just single player only due to the link option not working and a few glitches such as mostly missing music and that the graphics aren't quite right]. I see it as an evolution of the arcade motorbike racing games (starting with Hang-On, Super Hang-On, this and later getting towards Manx TT and MotoGP). The SNES version despite having more stuff has a weird Mode 7 fisheye view that makes it disorientating plus the collision detection in that version to me makes it hard to play. No, I'm not saying Mode 7 racers are bad. F-Zero, Super Mario Kart and some others are good, it's just that this game works better by using scaling.
Anyway, this is going to end up possibly being a larger rip than I thought. There are 5 bikes (4 that are player controlled via service mode, one is CPU controlled) and there's a lot of palettes within each bike (Day, Late Afternoon, Early Evening, Late Evening, Early Night [them 4 timelines fade into each other from the middle of Lap 2 to the end of Lap 3 and the palette changes where you are in the course] and Night). Also each bike has around 200 colours for the sprites meaning it would be very hard to replace the palette.
Action Fighter (Master System)
Misc
Part Spy Hunter clone, part shoot em up. These days the game is more famous for having 3 nuclear subs as a first boss than anything.