This is computers
everything you see is pixels
anyways
if you want to make pixels, you should make pixels
if you want to make vectors, you should make vektors
if you want to make 3ds, you should make 3ds
everything else is really pointless if you arent working inside a particular restriction system (like nsmb which uses prerendered 3D sprites because the system wouldn't have the power to calculate all that in real time and yet a 3D style was chosen for whatever reasons)
just look at the massive amount of aliasing and jumping pixels in animations and whatnot you're getting when you use vectors and then cut them down to small palettes to gain a pixel style. They lack the attention to the pixel level we pixel spriteurs are looking for. They don't look clean, lightsources aren't clear and animations look like rubber with painted-on shading.
Why am I even writing this, it's not like I would actually care. :I
Or actually know anything. Well, I'm gonna eat now.
everything you see is pixels
anyways
if you want to make pixels, you should make pixels
if you want to make vectors, you should make vektors
if you want to make 3ds, you should make 3ds
everything else is really pointless if you arent working inside a particular restriction system (like nsmb which uses prerendered 3D sprites because the system wouldn't have the power to calculate all that in real time and yet a 3D style was chosen for whatever reasons)
just look at the massive amount of aliasing and jumping pixels in animations and whatnot you're getting when you use vectors and then cut them down to small palettes to gain a pixel style. They lack the attention to the pixel level we pixel spriteurs are looking for. They don't look clean, lightsources aren't clear and animations look like rubber with painted-on shading.
Why am I even writing this, it's not like I would actually care. :I
Or actually know anything. Well, I'm gonna eat now.