08-21-2011, 02:04 PM
Alright, I'm not taking this crap anymore,
I know it's not pixel art, but I never said it was,
Please see the spoiler for the honest truth on the whole situation, many of you will find it useful for future cases, but be warned, it is not for the faint of heart, or dull of mind.
I know it's not pixel art, but I never said it was,
Please see the spoiler for the honest truth on the whole situation, many of you will find it useful for future cases, but be warned, it is not for the faint of heart, or dull of mind.
This is why I rarely respond, everyone want to jump me over style, or over other people of who choose to defend me for doing said style,
I'm going to tell you Gors, you not only disappoint me, you make me feel so intelligent. I mean, mrL riding my dick? At least I have one, and the balls to stand up to you, too...
And to end this once and for all, I'm announcing the closure of this topic due to continuous flame wars and trouble it causes.
Also, Gors, you are not hurting me at all by saying anything right now, because I'm doing this all for fun, to learn, to get better, and to see what others think about my SPRITES not my STYLE
Also, if this is your life, to sprite pixelart, then you were doomed since day one...
By the time I could master spriting, it'll become a lost art, I don't see any games that use pixelart sprites over 3d these days on the professional levels,
Why?
Simply put, this whole site is doomed to an eventual history book, (why else in hell would they have models and textures resource, as well)
Since the introduction of 3d, how many game creators said, "let's make a 2d game for this, because 2d is better"
Almost none would care, in today's market, sprites are not going to make you at all, too many pixelartists, not enough jobs, and most of what you are doing can easily be simulated in a program similar to mine, not only easier, but with no distortion when set to the correct size, and, because it's reusable, you can take it and mold it into pretty much any shape you like.
Some programs even allow for advanced physics, only possible through flash and vector, as well as programming with simpler parameters (actionscript, anyone?)
Another thing: Tv shows and multimedia graphics-
Fantastic vibrancy, currently likable, and the path of most 2d cartoons these days as far as graphics goes:
I've been drawn to the appealing style of this show, it, along with several hundred other shows, are jumping on the flash and vector era...
The reason why they're doing this, who does traditional ANYTHING anymore in all seriousness, we have factories to mass produce the the computer you're using now, we have electrical plants to power your house that you're using every second, we have gaming systems that are built in other countries for cheaper, and we have artists that can do more with less. if they did MLP traditionally right now, I would lose interest in a heartbeat, it would look old, it would feel old, and it would have 10 times more mistakes than I ever would on even a bad day.
It all goes back to this: Why are you refusing to accept my works based on looks and the style, I'm not a professional, but I've been doing this for 5 years...
OK, maybe this will seal the deal on my point,
You're an abacus, I'm an Ipod.
Both are built for the same reason, to calculate math and help figure out problems.
Pros of Abacus over Ipod:
...literally got nothing, except it's a historic concept that started the idea of calculators much later on.
Pros of Ipod over Abucus:
*requires only one push to execute math perfectly, every time.
*does not require excessive brainpower
*simple to understand controls
*everything can be done without more than 4 buttons, screen included as 1 button
*it can employ billions of features absent in an abacus.
*it can be altered to do different things
*easy to reassemble parts as needed
*built for handling tasks that go beyond basic math
*small enough to carry with no feelings of awkwardness.
*and a lot more
If you can out animate me in traditional pixel art over my digital vector art, then by all means, go ahead...
but you're the incandescent light bulb to my florescent one...
Your dreams of doing this for anything more than a hobby, will literally blow a fuse, and keep you in the dark, permanently...
Better hope you get night vision...
Also, don't talk to me anymore Gors, you and I cannot agree, and I will refuse to give in to your little "critiques", if you want to see my sprite in paint so badly, I'll attempt it to shut you up, but it's not my sprites that are ruining this topic, it's you and your little mafia pixel artists presenting irreverent whining about style, at least a few others such as chris2balls and Mighty Jetters were actually talking about my sprites features, how to improve them, based on what I have, not what you or your little posse wants.
If you want relevant ways to help me,
Do what Chris did, make something to demonstrate...
But attacking others for personal gain or raising a stupid argument gets you nothing,
NO ART FOR YOU!
Just a fair warning to the rest of you pricks, I don't give a shit what you think of my style's looks unless if you actually have something to say about what I have provided. So spit it out right the first time, or don't post at all.
I'm going to tell you Gors, you not only disappoint me, you make me feel so intelligent. I mean, mrL riding my dick? At least I have one, and the balls to stand up to you, too...
And to end this once and for all, I'm announcing the closure of this topic due to continuous flame wars and trouble it causes.
Also, Gors, you are not hurting me at all by saying anything right now, because I'm doing this all for fun, to learn, to get better, and to see what others think about my SPRITES not my STYLE
Also, if this is your life, to sprite pixelart, then you were doomed since day one...
By the time I could master spriting, it'll become a lost art, I don't see any games that use pixelart sprites over 3d these days on the professional levels,
Why?
Simply put, this whole site is doomed to an eventual history book, (why else in hell would they have models and textures resource, as well)
Since the introduction of 3d, how many game creators said, "let's make a 2d game for this, because 2d is better"
Almost none would care, in today's market, sprites are not going to make you at all, too many pixelartists, not enough jobs, and most of what you are doing can easily be simulated in a program similar to mine, not only easier, but with no distortion when set to the correct size, and, because it's reusable, you can take it and mold it into pretty much any shape you like.
Some programs even allow for advanced physics, only possible through flash and vector, as well as programming with simpler parameters (actionscript, anyone?)
Another thing: Tv shows and multimedia graphics-
Fantastic vibrancy, currently likable, and the path of most 2d cartoons these days as far as graphics goes:
I've been drawn to the appealing style of this show, it, along with several hundred other shows, are jumping on the flash and vector era...
The reason why they're doing this, who does traditional ANYTHING anymore in all seriousness, we have factories to mass produce the the computer you're using now, we have electrical plants to power your house that you're using every second, we have gaming systems that are built in other countries for cheaper, and we have artists that can do more with less. if they did MLP traditionally right now, I would lose interest in a heartbeat, it would look old, it would feel old, and it would have 10 times more mistakes than I ever would on even a bad day.
It all goes back to this: Why are you refusing to accept my works based on looks and the style, I'm not a professional, but I've been doing this for 5 years...
OK, maybe this will seal the deal on my point,
You're an abacus, I'm an Ipod.
Both are built for the same reason, to calculate math and help figure out problems.
Pros of Abacus over Ipod:
...literally got nothing, except it's a historic concept that started the idea of calculators much later on.
Pros of Ipod over Abucus:
*requires only one push to execute math perfectly, every time.
*does not require excessive brainpower
*simple to understand controls
*everything can be done without more than 4 buttons, screen included as 1 button
*it can employ billions of features absent in an abacus.
*it can be altered to do different things
*easy to reassemble parts as needed
*built for handling tasks that go beyond basic math
*small enough to carry with no feelings of awkwardness.
*and a lot more
If you can out animate me in traditional pixel art over my digital vector art, then by all means, go ahead...
but you're the incandescent light bulb to my florescent one...
Your dreams of doing this for anything more than a hobby, will literally blow a fuse, and keep you in the dark, permanently...
Better hope you get night vision...
Also, don't talk to me anymore Gors, you and I cannot agree, and I will refuse to give in to your little "critiques", if you want to see my sprite in paint so badly, I'll attempt it to shut you up, but it's not my sprites that are ruining this topic, it's you and your little mafia pixel artists presenting irreverent whining about style, at least a few others such as chris2balls and Mighty Jetters were actually talking about my sprites features, how to improve them, based on what I have, not what you or your little posse wants.
If you want relevant ways to help me,
Do what Chris did, make something to demonstrate...
But attacking others for personal gain or raising a stupid argument gets you nothing,
NO ART FOR YOU!
Just a fair warning to the rest of you pricks, I don't give a shit what you think of my style's looks unless if you actually have something to say about what I have provided. So spit it out right the first time, or don't post at all.