08-26-2011, 08:50 PM
(08-26-2011, 03:45 AM)Insane Prawn Wrote:(08-24-2011, 12:32 PM)TomGuycott Wrote:(08-24-2011, 11:54 AM)Ark Kuvis Wrote: Also, Serperior for Grass/Dragon, Emboar for Fire/Dark, and Samurott for Water/Fighting. It works out so much better this way.
Small problem with the balance of that though: Serperior's type combination would make it incredibly overpowered compared to the other two.
Grass/Dragon has a 4x weakness to Ice, 2x to dragon, Bug, Flying, and Poison.
Fire/Dark has 2x weakness to Ground, Rock, Water, Bug and Fighting.
Water/Fighting has 2x weakness to Electric, Grass, Flying and Psychic
Therefore, Serperior definately would be overpowered
Quote:Also Emboar would get an immunity where the other two don't.
Empoleon and Torterra did, Infernape didn't
Charizard did, Venusaur and Blastoise didn't
Sweampert did, Blaziken and Sceptile didn't
And Gen 2 had weird starters with one type
It's not so much how many strengths and weaknesses they have with other pokemon, it's how many strengths and weaknesses they have against EACH OTHER.
Let's break down the other generations:
1st Gen - A little weird because of Venusaur's Grass/Poison thing it had going on and Charizard's Flying type, but overall they were fairly balanced with the game and each other
2nd Gen - No risks, just straight Grass/Fire/Water
3rd Gen - I really don't know what they were thinking, the typing just seems eclectic in this Gen, I don't know how it balances out because I don't really care about this Gen either.
4th - An actually interesting arrangement where their secondary types give the partial advantages to the end they formerly had disadvantages against, and at the same times gives them partial disadvantage to what they formerly had advantage against
5th - They got lazy but still think Fire/Fighting is a staple now.
Now let's break down how Grass/Dragon, Fire/Dark and Water/Fighting work for each other.
-Water/Fighting is advantageous in both respects to Fire/Dark
-Grass/Dragon has normal advantages to Water/Fighting
-Grass/Dragon makes Fire normally effective and Water even less effective.
What isn't working in this scenario especially is Fire/Dark. It won't put a MAJOR dent in what it is supposed to be effective against, and furthermore it is twice as prone to what it's already prone to. The only way to balance it out is to make Grass/Dragon's stats suck, but then you have a pokemon that just sucks because when something it's supposed to be weak against actually comes, Ice for example, it is just totally screwed no matter what.
The point is that the aforementioned suggestion for re-typing the Gen 5 lineup is incredibly imbalanced with one another.