08-27-2011, 04:48 PM
I'll be right on the point and say that those aren't good.
take this one for example. The lines are wobbly and pointy in places and ways it shouldn't be, and if you're still working with verctor graphics, at least take some time to learn using the bezier curve tool and avoid relying on making freehand/multiple segments.
I don't know how you colored it but it also needs work. The colors aren't bright and eyecatching like it's supposed to be, and the blurry effect only kills definition. The fact that I can't even read the logo in the corner without squinting the eye is another reason you should take more time with defining shapes better.
finally, the shading feels so artificially made, it's like the cherry on top of this visually unpleasant cake. Study shading and color theory, so you can actually give perspective and volume feeling to your works.
take this one for example. The lines are wobbly and pointy in places and ways it shouldn't be, and if you're still working with verctor graphics, at least take some time to learn using the bezier curve tool and avoid relying on making freehand/multiple segments.
I don't know how you colored it but it also needs work. The colors aren't bright and eyecatching like it's supposed to be, and the blurry effect only kills definition. The fact that I can't even read the logo in the corner without squinting the eye is another reason you should take more time with defining shapes better.
finally, the shading feels so artificially made, it's like the cherry on top of this visually unpleasant cake. Study shading and color theory, so you can actually give perspective and volume feeling to your works.