08-28-2011, 02:41 AM
Open the model in 3D Studio Max which includes the bone pointers you want to scale, and from upper toolbar select "Animation>Bone Tools...". From the window that shows, open the "Fin Adjustment Tools" rollout. Then scale the dimensions of the model's bone pointers as desired. After you are done, close the window and save your changes.
Alternatively, use the Uniform Scale transform tool to resize your model to fit its bone pointers.
Alternatively, use the Uniform Scale transform tool to resize your model to fit its bone pointers.