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Alphas
#4
Well first of all, does the hair texture even have transparency? If it does, you'll need to put the texture in the opacity slot of your material too and set Mono Channel Output to Alpha. In some cases, you may use RGB instead like when there is a separate opacity map or the texture is designed with that in mind (Certain energy textures, effects, etc.).
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Messages In This Thread
Alphas - by GrimmJeel - 08-28-2011, 03:42 PM
RE: Alphas - by Crett - 08-28-2011, 04:05 PM
RE: Alphas - by GrimmJeel - 08-28-2011, 05:26 PM
RE: Alphas - by Shadowth117 - 08-28-2011, 06:48 PM
RE: Alphas - by valforwing - 08-29-2011, 04:10 AM
RE: Alphas - by GrimmJeel - 08-29-2011, 08:39 AM

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