09-03-2011, 11:42 AM
(This post was last modified: 09-03-2011, 11:44 AM by Deathbringer.)
Just the tilesets? If you extract the files out of the ROM, like with Tahaxan or NDSTool, each enemy has a minimum of 4 files:
For example, Pumpkin Bomb
Some enemies might need a higher width but you get the point.
Tile Molester Palette Filter
That should work.
For example, Pumpkin Bomb
Code:
- ENE_014_0.NANR <- Not needed for tilesets.
- ENE_014_0.NCBR <- Graphics, linear but requires widths 1, 2, or 4 (for Tile Molester) or 8, 16, 32 (for TiledGGD)
- ENE_014_0.NCER <- Not needed for tilesets.
- ENE_014_0.NCLR <- Palette 1 'Pumpkin Bomb'
- ENE_014_1.NCLR <- Palette 2 'Grenade Bomb'
Tile Molester Palette Filter
Code:
<palettefilter extensions="nclr" colorformat="CF00" size="256" offset="0" endianness="little">
<description>Nintendo NCLR Palette (*.nclr)</description>
</palettefilter>
That should work.