You're right about the combat being unsatisfying. If you mute the sound there's not really any indication that you're hitting anything; there's no animation or anything. In third person it's sort of okay, if flailing, but it's still only your character that's (awkwardly) animated.
I know it's a buzzword that's used all over the place, but it's just not visceral enough. You don't feel like you're fighting; it breaks suspension of disbelief because you're aware that you're playing a game, because you're aware that your character's just sort of flailing randomly and your opponent eventually seems to die of excitement rather than because you've inflicted any wounds.
That probably sounds like I'm just being all GRAR GRAR BUCKETS OF GOOOOORE or something
but it's not that, there's just very little indication that you're hitting, so it feels very stilted. Since the gameworld and characters are designed to be reasonably convincing (I mean, within reason, they're sodding elves and catpeople after all), it's kind of jarring when your fights remind you "this is a game".
I know it's a buzzword that's used all over the place, but it's just not visceral enough. You don't feel like you're fighting; it breaks suspension of disbelief because you're aware that you're playing a game, because you're aware that your character's just sort of flailing randomly and your opponent eventually seems to die of excitement rather than because you've inflicted any wounds.
That probably sounds like I'm just being all GRAR GRAR BUCKETS OF GOOOOORE or something
but it's not that, there's just very little indication that you're hitting, so it feels very stilted. Since the gameworld and characters are designed to be reasonably convincing (I mean, within reason, they're sodding elves and catpeople after all), it's kind of jarring when your fights remind you "this is a game".