09-13-2011, 11:44 AM
(This post was last modified: 09-13-2011, 12:33 PM by PrettyNier.)
it had a nice aesthetic.
pretty fuckin sleek
but
the entire game itself could easily be characterized by the term "favors for retards"; the entirety of the game is a long stream of endless fetch quests which were never fun to begin with, filled with an unpalatable amount of bullshit: carrying water jugs across a field for 1/5th of a heart, block puzzles which serve only as unintelligent and meaningless obstructions, the entire opening sequence in town, the list goes on and on and on. its like the whole game is like the quest to get the big goron sword over and over and over again. at least in some of the other games, the obstructions were made interesting by the existence of interesting items, or by somewhat more thoughtful design; but that isn't the case here. the items in twilight princess are largely a joke.
they actually had to try and convince you there was legitimately more content than there was by giving you doubles of existing items, usually with very little actual benefit. the water bombs can blow up underwater. the double clawshot lets you hookshot two grapple points! thats almost as unforgivable as the master shot.
i mean really. they're just keys. it isn't like the grappling beam from super metroid, which had multiple uses and was actually entertaining to use, or the ice beam, which was equally viable as an effective weapon and as one of many potential means of bridging gaps.
pretty fuckin sleek
but
the entire game itself could easily be characterized by the term "favors for retards"; the entirety of the game is a long stream of endless fetch quests which were never fun to begin with, filled with an unpalatable amount of bullshit: carrying water jugs across a field for 1/5th of a heart, block puzzles which serve only as unintelligent and meaningless obstructions, the entire opening sequence in town, the list goes on and on and on. its like the whole game is like the quest to get the big goron sword over and over and over again. at least in some of the other games, the obstructions were made interesting by the existence of interesting items, or by somewhat more thoughtful design; but that isn't the case here. the items in twilight princess are largely a joke.
they actually had to try and convince you there was legitimately more content than there was by giving you doubles of existing items, usually with very little actual benefit. the water bombs can blow up underwater. the double clawshot lets you hookshot two grapple points! thats almost as unforgivable as the master shot.
i mean really. they're just keys. it isn't like the grappling beam from super metroid, which had multiple uses and was actually entertaining to use, or the ice beam, which was equally viable as an effective weapon and as one of many potential means of bridging gaps.