09-19-2011, 12:36 PM
THE FIGHTERS RESOURCE: SUGGESTIONS THREAD
by Robo9/Gors
Have any suggestions and/or ideas to improve our project? Wanting to support the game? Post in this thread!
Since we aren't very fighting-game-savvy, we could use some help/inspirations for the characters/gameplay/levels/music, so feel free to contribute, be it text, images or videos.
Any other misc. stuff that doesn't belong in the progress section will be added here too.
"A long, long time ago, in a galaxy far far away, the very fabric of a small world began to rapidly unravel. Four knights, Kat, Kosheh, Grooveman, and Dex frantically tried to cease the World War that had engulfed the nations of the world tSRopia. However, one of the knights, Dex, was unmercifully slain as he tried to quiet the violent hearts of tSRopia's warriors. Angered at the loss of one of his appointed knights, a massive light erupted from the sky as Dazz, the creator of this universe, descended to the world of tSRopia. He began to destroy his creations, weeping as he attempted to purify his evil engulfed world. However, he decided to spare the worlds greatest fighters. He planned on creating a new world, a resourceful based upon video games. Ultimately, he was unsatisfied with himself as well, and decided he would no longer rule as the most supreme being of the universe. Dazz decided to host a tournament to determine his successor. To make the tournament more entertaining, he embedded the contestants with the powers of the greatest fighters of Video Game history, so the mighty god Dazz would not become bored to a basic, monotonous fighting tournament. Dazz soon left in a chariot of fire, and the fighters prepared for the most important tournament in the history of tSRopia."
Confirmed Features
*Basically the characters will parody fighting styles from past fighting games, i.e. Vipersnarf parodying Ryu from Streetfighter.
*There are two basic attack buttons:a punch and kick button. Pressing an arrow key, such as a forward or backward arrow key will do a stronger punch/kick, or an evasive maneuver.
*Includes a single player arcade mode, and a multiplayer mode
*You can backpedal attacks by pressing forward the exact moment an attack connects, cancelling it completely.
*Pixality: I honestly dont believe Ill have to explain this one. Dont expect it to be really gory or anything, this is basically just a flashy move that will add a little salt into the loser's wounds. It will basically cause your opponent to explode into a mass of pixels~
*I still don't know if we'll implement a GOGNIO (special) bar, but if we do, you can access Daigo mode whenever you have a full bar. It is accesed with an extremely hard button combination, and if done right, your character will blink white for 10 seconds. In this state, you cannot get any damage and any attack thrown to you will be backpedalled automatically. Your only attack in this mode is a one-use-only devastating attack that depletes almost all the opponent's HP, but if you miss it, you lose HP instead, leaving you with 1HP.
*Helpers: A little item will randomly spawn throughout the match that will cause a helper to appear to attack another player. Think Smash Bros Brawl
*Specials: Each player has 3 specials. Many of the specials can be used in the air and will have a difference than if they were used on the ground.
*Players will also have sounds~
* Character select screen will feature various attributes and whatever game/fighter's fighting style they parody/use
*Small biographical section of the fighters (think original Smash Brothers)
Unconfirmed Features
*Rainbow Mode, basically a joke version of the same game with broken as hell gameplay, such as extreme speed, homing fireballs, changing characters mid-fight and other shenanigans.
*Online Multiplayer
Mechanics
Quote:Also, adding to the 'combo breaker' thing, I had this idea:
1-You can perform combos by combining several attacks, hitting the opponent many times. Those hits are then counted and points are rewarded proportionally to the nubmer of hits (thanks).
2-Pressing 'forward' to any attack, in the instant it connects, will result in a backpedal, cancelling the attack altogether. While it's better than simply blocking the attack (blocking still drains a bit of HP), it's harder to perform due to timing needed to pull it out.
3-You can perform a 'backpedal' while you're being hit in a combo. If you succeed to backpedal in that situation, you cancel the combo and counters the opponent, launching him/her far away. All the points that the opponent would get will go to the backpedaller instead, along with a bonus 1000 points. This is called 'unthanking', and it is much more rewarding than a normal backpedal. It is harder to perform, though.
Scoring
some bonus points are calculated as follows:
*SECOND ATTACK- given to the player who makes the second sucessful attack. 1000 pts
*WELP- combo between 3~5 hits. Number of hits multiplied by 100 (300, 400, 500 pts)
*NICE- combo between 6~8 hits. Number of hits multiplied by 200 (1200, 1400, 1600 pts)
*HE7 BAB7- combo between 9~13 hits. Number of hits multiplied by 300 (2700, 3000, 3300, 3600, 3900 pts)
*POSTING FREAK- 14~over hits. Number of hits multiplied by 350 (4900~etc)
*BACKPEDAL- the first sucessful backpedal adds 100 pts to the score, and each subsequent sucessful backpedals are multiplied by 2 in an exponential fashion. The multipliers are reset when the player takes damage. The formula for backpedal scoring goes as follows:
Code:
BACKPEDAL SCORE=100x2^(n-1)
where n is the number of sucessful backpedals in a row.