(09-19-2011, 06:02 PM)Gnostic WetFart Wrote: If I didn't like collecting things I wouldn't have beaten Super Metroid or the myriad of post-SOTN Castlevania games one hundred percent. Hell, I wouldn't have bothered to get all of the stars in Super Mario 64. The issue isn't collection (hint: with my comment about it being a lesser problem if the game was fun to play, I was referring to SM64), the issue is the fact that collection grants little reward and the act of attempting to collect these things isn't in the least bit entertaining.
Quote:You talked about the most boring part of the game, using Mumbo to fix the train..the basics of what i described are pretty much applicable every single time you find a mumbo pad. it being the most 'boring part of the game' doesn't mean anything when that same sequence of events occur every single time you come upon a mumbo pad.
what about the part where you return the dinosaur child to her mom, but fuck, she doesn't even give you a jiggy after you made all that effort to get him there, because she has two other children that need to be helped.
Yeah I guess, but when I played these games, I was a young tot. So I think those mindless running around things were still fun based off of the game world and characters around me that made me like it even if I was just running around back and forth to do something. Maybe in the mean time while I'm running around I would go back and collect something else huh? Maybe I'll go back to Spiral Mountain and save that goldfish, or maybe ill go back to a past level and get a jiggy with a new move I learned..
It didn't really matter to me the little running around things you had to do in that game because I always found something to finish along the way..