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Original Doctor Who Sprites: Need advising
#3
the sprite isn't at its best shape now because of the wiry, rigid feeling of the character.

pixelart is a kind of art that makes curves a little harder to deal than a traditional media art, but it follows the same principles overall.

for example, the guy, on top of looking like a stick, suffers from the 'Egyptian drawing' thing, where perspective is all broken and weird. The guy's head is at profile, but then suddenly his body faces us and the feet goes back to profile perspective again. This make no sense, and you should fix that unless you want the characters to look like that.

also the colors would be better if they were more bright, and if possible, matched with the game's environment as a whole. This way, you can appeal others' eyes better and bring down unnecessary colors.

another tip is to avoid enlarging your sprites as it makes difficulf for us to point C+Cs; use 1x pixel ratio on them, even if they end up looking tiny in process. Use a more neutral background color instead of white too, as the complete white backgrounds make the color C+Cs a little hard.



EDIT - welp, ninja'd by Rakia/OP

analyzing the 1x zoom sprite, it is obvious that the additional colors for shading doesn't work as well. There's little difference between the base color and the shade, making it useless. Choose contrasting enough colors for shadows to improve its volume.
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RE: Original Doctor Who Sprites: Need advising - by Gors - 09-24-2011, 08:23 PM

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