(09-28-2011, 09:58 PM)Koopaul Wrote:(09-28-2011, 05:27 PM)Kriven Wrote: I really hate Modern Sonic.
Adventure gameplay please.
Agreed I want three dimensional platforming which I saw next to none in this game. Just a lot of boosting down narrow stretches.
At about 11:55 in that latest video you can see a more open 3D area but it only lasts a second.
I also would like better if Modern Sonic's gameplay explored more the fact that it is 3D instead of being too much about 2D sections and 3D corridors, but this is definitely a step forward. Sonic Unleashed provided a really fast-paced gameplay that was really exhilarating and worked well, but levels had few to no variety in regards to how they work gameplay-wise, and since they had a lot of pit of deaths, half of the levels there suffered Wing Fortress Zone complex (levels that were designed so that you could or even should be fast at them, but the player holds back some because he's too afraid of falling down a deathpit that could not be predicted or avoided with how speedy he was)
Sonic Colors took notes and presented some levels with interesting varieties on the actual gameplay, and not just aesthetical changes. But most of those changes were apparent on the 2D sections, which were the game's high point, showcasing creative and varied 2D platforming, while the 3D sections were usually about running, quick-stepping, and on rarer occasions, drifting. They got rid of a bunch of deathpits too, but cheap deaths are still sort of a thing that happened there sometimes.
Sonic Generations is less of a step forward than Sonic Colors was, but it still seems like a step forward nonetheless, since it seems like they are actually making 3D sections with actual stage gimmicks on them (be it on homing attacking, quick-stepping, etc) that presents interesting situations for the player to handle, and feels a tiny bit less like you're going through a racetrack with a beautiful but untouchable environment around you instead of actually BEING on the environment (which was one of my biggest grips with Colors). Plus, they're fixing the problem of unpredictable and cheap deaths by making deathpit signs, which is a great design choice in every way, because both Sonics' levels rely on multiple paths, and if there actually are deathpits on their levels, how will I know if there will be a floor to save me if I fall down this path that I am on?
It's not much, and I wish they would focus more on 3D since Modern Sonic is 3D, and the constant use of 2D sections make his gameplay feel like a buffed, speedy, but dumbed down level-design wise Classic Sonic, and I wish that levels would feel more like you are actually in the environment, but Modern Sonic's gameplay is the most solid 3D gameplay that we've had so far, and it seems to be working finer than it did on Unleashed, which is very satisfying.
Still, it's not Modern Sonic's gameplay that is completely exciting me, but how creative and interesting Classic Sonic's levels are being designed. What I feel is that although Modern Sonic's gameplay is getting my attention, I wouldn't like this game too much if it was just him, however, I would probably still really like the game (although to a lesser extent) if it was just Classic Sonic.
Also, new trailer with Speed Highway and Seaside Hill: