09-29-2011, 10:09 PM
In all honesty I don't really think difficulty was ever important in the Metroid games. The shooting and bosses are more there to break up the exploring (and look cool) if anything. I think as soon as you start saying Metroid games are too easy your kinda missing the point.
I mean Super Metroid wasn't hard. But I didn't feel bored because it was a lack of a challenge (aka Super Princess Peach). It was enjoyable and even if the bosses died without causing too much damage the music and atmosphere still created a great level of tension. And this is coming from a guy who has completed Metal Slug X without getting hit and done all the Contra 4 challenges etc. so it's not like I don't like my challenging games - it's simply Super Metroid was never meant to be one.
You don't play Super Metroid for the challenge (well, except for speed runs, but that's an entirely different thing) you play it for the experience. And as far as videogame experiences go few top it (Mother 3 being one of those that does).
I mean Super Metroid wasn't hard. But I didn't feel bored because it was a lack of a challenge (aka Super Princess Peach). It was enjoyable and even if the bosses died without causing too much damage the music and atmosphere still created a great level of tension. And this is coming from a guy who has completed Metal Slug X without getting hit and done all the Contra 4 challenges etc. so it's not like I don't like my challenging games - it's simply Super Metroid was never meant to be one.
You don't play Super Metroid for the challenge (well, except for speed runs, but that's an entirely different thing) you play it for the experience. And as far as videogame experiences go few top it (Mother 3 being one of those that does).