10-02-2011, 11:05 AM
In terms of ripping from SA2, MainMemory is working on adding them into his program, SADXMDL2. I helped with that by working for a few weeks on the model format, and posting the needed information on X-Hax, to which he read and then added some minor support into his program for now. I started working on something for 3DS Max to import them, but I can't get it to read the strips correctly for some reason. What I'm likely going to do though, is work on making the SA2B format have an importer for 3DS Max since I understand it decently. I also went through the trouble of documenting the Ninja Motion format, which is the animation format for SA2/B. Found out the game gives all of the characters the same rigs as they all share one main animation file, plcmnmtn. They do have their own animation files too, but they only hold a few of the animations. But yeah, I went into all of that by hacking SA2B.
Do note, the reason why the models haven't been properly ripped yet from SA2/B is due them having some sort of appending function where some nodes are pure vertex data and some are pure face data.
Do note, the reason why the models haven't been properly ripped yet from SA2/B is due them having some sort of appending function where some nodes are pure vertex data and some are pure face data.