10-03-2011, 02:17 PM
Also, adding to the 'combo breaker' thing, I had this idea:
1-You can perform combos by combining several attacks, hitting the opponent many times. Those hits are then counted and points are rewarded proportionally to the nubmer of hits (thanks).
2-Pressing 'forward' to any attack, in the instant it connects, will result in a backpedal, cancelling the attack altogether. While it's better than simply blocking the attack (blocking still drains a bit of HP), it's harder to perform due to timing needed to pull it out.
3-You can perform a 'backpedal' while you're being hit in a combo. If you succeed to backpedal in that situation, you cancel the combo and counters the opponent, launching him/her far away. All the points that the opponent would get will go to the backpedaller instead, along with a bonus 1000 points. This is called 'unthanking', and it is much more rewarding than a normal backpedal. It is harder to perform, though.
1-You can perform combos by combining several attacks, hitting the opponent many times. Those hits are then counted and points are rewarded proportionally to the nubmer of hits (thanks).
2-Pressing 'forward' to any attack, in the instant it connects, will result in a backpedal, cancelling the attack altogether. While it's better than simply blocking the attack (blocking still drains a bit of HP), it's harder to perform due to timing needed to pull it out.
3-You can perform a 'backpedal' while you're being hit in a combo. If you succeed to backpedal in that situation, you cancel the combo and counters the opponent, launching him/her far away. All the points that the opponent would get will go to the backpedaller instead, along with a bonus 1000 points. This is called 'unthanking', and it is much more rewarding than a normal backpedal. It is harder to perform, though.