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.BRRES Model Viewer\Converter
#23
(10-07-2011, 09:58 PM)yoyonerd Wrote: now.. do you have any technique that works for fixing the models hands?

it seems like there are two sets of hands, one is a open hand and tthe other is closed.. but thei are the same group of polygons so separate then is imposible, unless you do it vertice by vertice

I have the same problem with Dragon Blade Chronicles. Random Talking Bush told me that 3ds Max and BrawlBox are needed to fix that. Blank So if You have 3ds Max Your in luck, otherwise I don't know what You can do. Sad
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Messages In This Thread
.BRRES Model Viewer\Converter - by Zerox - 09-28-2010, 12:35 AM
RE: .BRRES Model Viewer\Converter - by Eafg - 10-04-2010, 04:09 AM
RE: .BRRES Model Viewer\Converter - by Novax - 10-06-2010, 05:10 PM
RE: .BRRES Model Viewer\Converter - by yoyonerd - 09-25-2011, 04:39 PM
RE: .BRRES Model Viewer\Converter - by yoyonerd - 09-26-2011, 08:37 PM
RE: .BRRES Model Viewer\Converter - by Roxas358 - 09-28-2011, 08:49 AM
RE: .BRRES Model Viewer\Converter - by yoyonerd - 10-03-2011, 10:23 PM
RE: .BRRES Model Viewer\Converter - by Roxas358 - 10-03-2011, 11:14 PM
RE: .BRRES Model Viewer\Converter - by yoyonerd - 10-04-2011, 09:29 PM
RE: .BRRES Model Viewer\Converter - by yoyonerd - 10-07-2011, 08:02 PM
RE: .BRRES Model Viewer\Converter - by Roxas358 - 10-07-2011, 08:53 PM
RE: .BRRES Model Viewer\Converter - by yoyonerd - 10-07-2011, 09:58 PM
RE: .BRRES Model Viewer\Converter - by Roxas358 - 10-07-2011, 10:14 PM
RE: .BRRES Model Viewer\Converter - by yoyonerd - 10-07-2011, 11:33 PM
RE: .BRRES Model Viewer\Converter - by Carpaccio - 10-27-2011, 08:06 AM
RE: .BRRES Model Viewer\Converter - by Carpaccio - 10-27-2011, 03:48 PM
RE: .BRRES Model Viewer\Converter - by arn.zhan - 01-21-2012, 08:51 PM
RE: .BRRES Model Viewer\Converter - by Garamonde - 01-21-2012, 10:44 PM

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