We all need money to live. We don't live to make money. I have poured over two years of my own life on this project knowing that I will never make a dime out of it. In the process, I have learned interresting things, met equally interesting people.
The difference between this and a commercial project is the pressure. There is also the fun factor. People don't make remake of their favorite games for the money. They do so as expression of love. To me this has been a great challenge and true test of both character and determination.
The difference between this and a commercial project is the pressure. There is also the fun factor. People don't make remake of their favorite games for the money. They do so as expression of love. To me this has been a great challenge and true test of both character and determination.