10-16-2011, 09:02 PM
Dark Souls is amazing. I've been playing it whenever I get the chance and I've been having a blast. It's exactly what you expect. Demon Souls, but better. It's open world. No loading screens except for when you die, if I'm not mistaken.
There are glitches, some bad, some kind of fun to exploit/happen upon, but I'm sure they will be patched soon. There are a few camera issues but nothing severely bad, and sometimes you'll experience slow down but really these are nothing compared to the great things in this game.
You can jump, which I really like. It adds more dimension to the game/thrill in barely dodging an attack by doing so. The sense of dread/"oh shi- I'm screwed" is present as ever, and even more so. Common enemies pose much more of a threat than in Demon's Souls, and enemy placement is well thought out. What I really like is that they've kept the whole ambiguity of the world/story from Demon's Souls. You are expected to craft your own story out of what you're given and infer about details. The game doesn't spoon-feed you the story, which along with the dreariness of the world complements the feeling that you're alone (but of course, supported by other players) and expected to make the best of what you're given.
There are glitches, some bad, some kind of fun to exploit/happen upon, but I'm sure they will be patched soon. There are a few camera issues but nothing severely bad, and sometimes you'll experience slow down but really these are nothing compared to the great things in this game.
You can jump, which I really like. It adds more dimension to the game/thrill in barely dodging an attack by doing so. The sense of dread/"oh shi- I'm screwed" is present as ever, and even more so. Common enemies pose much more of a threat than in Demon's Souls, and enemy placement is well thought out. What I really like is that they've kept the whole ambiguity of the world/story from Demon's Souls. You are expected to craft your own story out of what you're given and infer about details. The game doesn't spoon-feed you the story, which along with the dreariness of the world complements the feeling that you're alone (but of course, supported by other players) and expected to make the best of what you're given.