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Did drawing sprites on the NES take a lot of creativity?
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Ooh nice post. Thanks for the planning sheets. That was informative. The reason I prefer ripping NES and SNES games over some of the more modern systems is a lot of later games waste space to keep things simple for themselves because the carts or discs can hold so much more. It's fun to see how they organized carts back in the NES days for me.

I'm still undecided on the Axe Knight, though. It happens every time he throws his axe, not just once or twice, so I think that rules out the emulator glitch.

By "creativity" here I meant I was implying that maybe the disjointed leg in his crouching animation might have been a way to add "animation" without creating new tiles just for the effect. Because yes, they do actually line up properly in most cases (which is what I did anyway in my game, except for the ducking sprite, which I went ahead and kept the "glitched foot" in.
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RE: Did drawing sprites on the NES take a lot of creativity? - by TheouAegis - 10-24-2011, 11:27 AM

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