10-27-2011, 04:49 PM
(10-27-2011, 03:48 PM)Carpaccio Wrote: Modifications? How would I make those to it? I'm pretty clueless as to the whole model scene...Basically, the model needs to be set up to use multiple texture layers, with separate UV channels and also UV mapping modifications.
For example, applying the textures to Kirby's model produces this:
His eyes and mouth are stored as separate textures, which have separate UV mapping channels.
So basically you need to modify the model to use both textures (whether you just set up a "Composite" texture in 3DS Max, or by having two separate models with the alternate UV channels and textures):
And then you'd have to correct the UV mapping so that it "clamps" properly, like it does for a lot of N64, Gamecube or Wii games (from what I've noticed):
Not nearly as bad as trying to repair the Substitute model from Pokémon Battle Revolution. That thing had 4 different textures, and 4 UV mapping channels... This is how it's supposed to look, and then this is how it looked after being exported -- its mouth, seams and belly were all on separate layers.
tl;dr It needs to have its UV mapping channels merged. Pretty difficult if you don't have enough experience with 3D modelling.
(And on a side note, the game has a fascinating way of storing its level parts.)
(EDIT: Well, crap, I just found an easier way to fix it. I'll write up about that later.)