11-05-2011, 03:22 PM
Alright I can't still make a solid review of this game because every time it's like a rollercoaster of emotions. The game is really good but can frustrate you so fucking bad. What Classic Sonic's Rooftop Run and Planet Wisp asks you to do sometimes can be classified as bottomline unreasonable. As well as there are some pretty fun missions and there are missions that you wish to mutilate the fun-hater miserable shit that designed it.
There are a notorious amount of things in the game that works "wonkily" that I should note:
First off that I think that even with the multiple paths and deathpit signs, accidental deaths can occour so easily that it almost feels like I'm back at Sonic Heroes. Mostly at Modern Sonic's stages (mostly because it's 3D I think), but that also happens a lot on 2D sections and even a few times at Classic Sonic's stages. I've also got some really nasty camera bugs a few times, so with all that, it really feels like the game is just trying all the time to pull the carpet off my feet, and, much like with other modern Sonic games, I feel like I can't trust the game, something that now I'm realizing that didn't occour almost at all with Sonic Colors to me (if I got hit or died, it was -my- fault, never the game's).
Second, the Homing Attack sometimes likes to just Not Work when I really need it, it seems to only work flawlessly if you're at a distance and sort of above the target. If you're too close or not too above it, it just decides that you need to be fucked and it doesn't work, I experienced this mostly at Crisis City Act 2 and SPECIALLY on that Vector mission that you need to attack back the musical notes he sends to you (Homing Attack REALLY doesn't work here, and the camera on this mission decides to fuck you over too).
Third, mostly about graphical decisions. I get it that you want to show off your amazing lighting that the Hedgehog Engine gives, I get it that you want the stage to feel alive and meaningful, but a lot of the graphical decisions of this game makes 2D sections sometimes look confusing, mostly because the background pops out so much and is so close to the foreground that it seems like a part of it. What aggravates this even further is that the game is really fast-paced, so it's even harder to distinguish these things at high speeds. Crisis City has this a lot because everything is fire on that level, so sometimes things can blend with each other a bit too fucking well. Also camera is too close from Sonic sometimes, I had a little more than a handful of situations that I had to pretty much jump blindly on platforms (the issue is mostly that everything is too much bigger than Sonic, really). Inconsistent framerate also sucks, as it also affects how fast your inputs are read by the game, which is a very notorious issue on a fast-paced game like this :I
Fourth, switches on walls. They only exist at Crisis City Act 2's Switcharoo Mission, but god DAMN they just REALLY don't work.
I'm off to play some more before I can pass a solid judgement of it.
There are a notorious amount of things in the game that works "wonkily" that I should note:
First off that I think that even with the multiple paths and deathpit signs, accidental deaths can occour so easily that it almost feels like I'm back at Sonic Heroes. Mostly at Modern Sonic's stages (mostly because it's 3D I think), but that also happens a lot on 2D sections and even a few times at Classic Sonic's stages. I've also got some really nasty camera bugs a few times, so with all that, it really feels like the game is just trying all the time to pull the carpet off my feet, and, much like with other modern Sonic games, I feel like I can't trust the game, something that now I'm realizing that didn't occour almost at all with Sonic Colors to me (if I got hit or died, it was -my- fault, never the game's).
Second, the Homing Attack sometimes likes to just Not Work when I really need it, it seems to only work flawlessly if you're at a distance and sort of above the target. If you're too close or not too above it, it just decides that you need to be fucked and it doesn't work, I experienced this mostly at Crisis City Act 2 and SPECIALLY on that Vector mission that you need to attack back the musical notes he sends to you (Homing Attack REALLY doesn't work here, and the camera on this mission decides to fuck you over too).
Third, mostly about graphical decisions. I get it that you want to show off your amazing lighting that the Hedgehog Engine gives, I get it that you want the stage to feel alive and meaningful, but a lot of the graphical decisions of this game makes 2D sections sometimes look confusing, mostly because the background pops out so much and is so close to the foreground that it seems like a part of it. What aggravates this even further is that the game is really fast-paced, so it's even harder to distinguish these things at high speeds. Crisis City has this a lot because everything is fire on that level, so sometimes things can blend with each other a bit too fucking well. Also camera is too close from Sonic sometimes, I had a little more than a handful of situations that I had to pretty much jump blindly on platforms (the issue is mostly that everything is too much bigger than Sonic, really). Inconsistent framerate also sucks, as it also affects how fast your inputs are read by the game, which is a very notorious issue on a fast-paced game like this :I
Fourth, switches on walls. They only exist at Crisis City Act 2's Switcharoo Mission, but god DAMN they just REALLY don't work.
I'm off to play some more before I can pass a solid judgement of it.