11-07-2011, 07:42 AM
Ok, so I'm utterly new at all this and could use some help!
I'm trying to rip some sprites from the NDS game Valkyrie Profile (Covenant of the Plume). After looking around, I ended up using DSLazy to poke around the .nds file, which gave me a bunch of .cpk and .bin files that I've no idea how to process. Tahaxan gives me the same thing (minus the .bins). TileMolester doesn't recognize them and neither does Noesis (which says that in can extract them, but ends up producing nothing).
I then tried poking around the rom using DeSmuMe's tile viewer, but the viewing window is too small for me to recognize what I'm looking for, and the only way I think I can grab anything from it regardless is screengrabbing, which doesn't seem ideal. Disabling layers to get the animations of the sprites via AnimGet didn't help too much either, as I disabled all layers I could in DeSmuMe (leaving only the Main GPU and Main Bg 0 layers, else the screen I wanted would turn black) and the sprites were still inseparable from the background layer.
I could try and edit out the background from the AnimGet screenshots, but that's looking tough considering the game's sprites are kinda muddy and blend into the background easily. They don't exactly pop.
So I was wondering if there was an easier way of working with the .cpk files I've got? I'm not sure how far it'd get me (the entire .nds file is 128mb in size, but the unpacked .cpk files are ~63mb which seems off to me, but then I only started trying to do this today), but it'd save me a lot of editing work for a result that probably won't be ideal.
I'm trying to rip some sprites from the NDS game Valkyrie Profile (Covenant of the Plume). After looking around, I ended up using DSLazy to poke around the .nds file, which gave me a bunch of .cpk and .bin files that I've no idea how to process. Tahaxan gives me the same thing (minus the .bins). TileMolester doesn't recognize them and neither does Noesis (which says that in can extract them, but ends up producing nothing).
I then tried poking around the rom using DeSmuMe's tile viewer, but the viewing window is too small for me to recognize what I'm looking for, and the only way I think I can grab anything from it regardless is screengrabbing, which doesn't seem ideal. Disabling layers to get the animations of the sprites via AnimGet didn't help too much either, as I disabled all layers I could in DeSmuMe (leaving only the Main GPU and Main Bg 0 layers, else the screen I wanted would turn black) and the sprites were still inseparable from the background layer.
I could try and edit out the background from the AnimGet screenshots, but that's looking tough considering the game's sprites are kinda muddy and blend into the background easily. They don't exactly pop.
So I was wondering if there was an easier way of working with the .cpk files I've got? I'm not sure how far it'd get me (the entire .nds file is 128mb in size, but the unpacked .cpk files are ~63mb which seems off to me, but then I only started trying to do this today), but it'd save me a lot of editing work for a result that probably won't be ideal.