11-07-2011, 08:36 AM
Yeah, I imagine that the Neo Geo version is best considering that it is the original and most ports back then weren't as good (Viewpoint isn't too bad than some of the other ports for the system though).
Added:
Final Fight One (GBA)
Playable Character
Okay, I looked at the site for a rip to do and to my surprise, Mike Haggar hasn't been ripped yet so I thought that I ripped him. Also it seems that Final Fight One is basically the SNES version + Industrial Area & Rolento + Cody and Guy from Street Fighter Alpha 3 (and the art of them, Rolento and Sodom) as well as some changes. It seems from that name that they might have considered porting Final Fight 2 and 3 as well but scrapped plans for it.
Enemies and Bosses
These two are only in the Japanese version since Billy and Sid take over their place in the American and the European versions. Speaking of which there are some changes between all 3 versions like Belger having a normal chair instead of a wheelchair in the European version and that the Western versions mucked the game up a bit (music in the wrong places, difficulty changes, some censorship like the Club sign and Oh, My car!).
Hang-On Jr. (Arcade)
This version of Hang-On is what the Master System version should have been (it even uses more or less the same hardware). As for ripping it well it is quite a story. First off checking MAME and realising that there is no tile viewer for this game (actually also for most Sega games as well where if it does have a tileviewer, it is backgrounds only) so I thought of using TileGGD that some people used for arcade rips. No joy there until I realised that the game ran on Master System hardware and thought could it be ripped with TileMolester like the Master System games? It turned out to be yes and ripped it. As for the palette, it seems when saving a screenshot in MAME, the colours on this game darken up for some reason but if I check the palette viewer, it is the same brightness as MEKA so yeah, I used the same palette as the palette viewer.
Oh and before anyone notices, yes one of the bikes is glitched. It's like that both in game and in the ROM.
Added:
Final Fight One (GBA)
Playable Character
Okay, I looked at the site for a rip to do and to my surprise, Mike Haggar hasn't been ripped yet so I thought that I ripped him. Also it seems that Final Fight One is basically the SNES version + Industrial Area & Rolento + Cody and Guy from Street Fighter Alpha 3 (and the art of them, Rolento and Sodom) as well as some changes. It seems from that name that they might have considered porting Final Fight 2 and 3 as well but scrapped plans for it.
Enemies and Bosses
These two are only in the Japanese version since Billy and Sid take over their place in the American and the European versions. Speaking of which there are some changes between all 3 versions like Belger having a normal chair instead of a wheelchair in the European version and that the Western versions mucked the game up a bit (music in the wrong places, difficulty changes, some censorship like the Club sign and Oh, My car!).
Hang-On Jr. (Arcade)
This version of Hang-On is what the Master System version should have been (it even uses more or less the same hardware). As for ripping it well it is quite a story. First off checking MAME and realising that there is no tile viewer for this game (actually also for most Sega games as well where if it does have a tileviewer, it is backgrounds only) so I thought of using TileGGD that some people used for arcade rips. No joy there until I realised that the game ran on Master System hardware and thought could it be ripped with TileMolester like the Master System games? It turned out to be yes and ripped it. As for the palette, it seems when saving a screenshot in MAME, the colours on this game darken up for some reason but if I check the palette viewer, it is the same brightness as MEKA so yeah, I used the same palette as the palette viewer.
Oh and before anyone notices, yes one of the bikes is glitched. It's like that both in game and in the ROM.